tableParameter()
tableParameter(const string name, const string units, const Integer interp, const Real initial, const Real delta, const Real min, const Real bot, const Real top, const Real max, const vector<Real>& values = vector<Real>())
tableParameter(const string name, const Integer interp, const Real initial, const Real delta, const Real min, const Real bot, const Real top, const Real max, const vector<Real>& values = vector<Real>())
Constructors. The first is the default constructor and the second and third are constructor versions of the load methods described below. The third is retained for backwards compatibility without the units string.
~tableParameter()
Default destructor.
void load(const string name, const string units, const Integer interp, const Real initial, const Real delta, const Real min, const Real bot, const Real top, const Real max, const vector<Real>& values = vector<Real>())
void load(const string name, const Integer interp, const Real initial, const Real delta, const Real min, const Real bot, const Real top, const Real max, const vector<Real>& values = vector<Real>())
Load required content into object. The second version is retained for backwards compatibility without the units string.
string disp() const
Display information about the table parameter - return as a string.
void clear()
Clear contents of the table parameter
Integer NumberTabulatedValues() const
Integer getNumberTabulatedValues() const
Return the number of tabulated values for the parameter.